Colour palettes that survive a printer
What changes between a screen and a cheap print run, and how to plan for it.
Short essays on craft, client work and the small decisions that make a project feel finished.
What changes between a screen and a cheap print run, and how to plan for it.
A short defence of the pencil, and what happens to ideas that skip the sketchbook stage.
What we learned from watching our own files meet the machines.
Notes on contrast, spacing and why most logos are tested at the wrong size.
The five questions that save two weeks of back and forth.